![]() Pre integrate DisneyDiffuse FGD: // z = DisneyDiffuse // Remap from the to the range. SpecularFGD = lerp(preFGD.xxx, preFGD.yyy, fresnel0) ![]() 整体结构 float4 HDRPLitFragment (InputCoord inputData, half3 albedo, half metallic, half smoothness, half3 normalTS, half3 emission, half occlusion, half alpha)= // (1 - F0) * x + F0 * y = lerp(x, y, F0)
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